


When I finally had the chance to try out Babylon's Fall, I approached with muted expectations. One look at the many critical reviews would say that Square and PlatinumGames failed in doing so.Īs always, the more controversial and infamous a game is, the more I'm inclined to develop my own opinion of it. Something to deter its fanbase away from other quality AAA games and play their earnest project instead. Sandwiched between titles like Horizon Forbidden West and Elden Ring, Babylon's Fall had to bring something to the table. What was worse was that its release was smack in the middle of one of gaming's biggest months. A Ticking Time Bomb Finally ExplodingĪfter many betas, Babylon's Fall would release, carrying the same criticisms of the past. Initially thought of as "stealing from the game," It appeared that the more its players cried "foul" the more the developers had to explain themselves. It was also revealed that PlatinumGames borrowed some of the latter's assets with the blessing of producer Naoki Yoshida himself. Combining Automata's gameplay with an ecosystem similar to Final Fantasy 14 sounded like a perfect match.

Babylon's Fall, a joint venture between two iconic studios, is the latest game in the hot seat.īanking on the success of Nier Automata, PlatinumGames and Square wanted to take the same gameplay while making the leap to online multiplayer. This tends to keep up until the game releases almost exactly as it was advertised. While screenshots and trailers may appear to be different from the originally intended product, fans will continue to uphold the same levels of hype. Available as: Digital and Physical Babylon's Fall, In Both A Metaphorical And A Literal SenseĮvery now and again there's a game that manages to build up hype among its fanbase due to the developers and companies tied with the project.
